using System;
using System;
using Object = UnityEngine.Object;

namespace RuntimeGizmos
{
    public static class ExtMathf
    {
        public static float Squared(this float value)
        {
            throw new NotImplementedException();
        }

        public static float SafeDivide(float value, float divider)
        {
            throw new NotImplementedException();
        }
    }
}